Exploring the Association Between Confucius’ Deceleration Effect and Game Strategy in Honor of Kings (The Secret of Confucius’ Special Skills: How the Unique Deceleration Effect in Honor of Kings Affects Game Results)

Exploring the association between Confucius\’ deceleration effect and game strat

Exploring the association between Confucius’ deceleration effect and game strategy in Honor of Kings (The secret of Confucius’ unique deceleration effect and its impact on game results) – What are the associations between Confucius’ deceleration effect and game strategy in Honor of Kings? How does the unique deceleration effect in Honor of Kings affect game results? In the following, the author will bring you the relevant content exploring the association between Confucius’ deceleration effect and game strategy in Honor of Kings.

First, we need to understand a concept: the positioning of a hero in the game as a tank/fighter/mage, and his attributes in the game include:

1. Health Points: For every 1% of health lost, the hero’s damage is reduced by 1%, up to a maximum damage reduction of 10%;

2. Attack Power: For every 2% of attack power lost, the hero’s attack power is increased by 0.5%;

3. Armor: For every 1% of armor lost, the hero gains an additional 1.5% armor;

4. Movement Speed: For every 1% of movement speed lost, the hero gains a 0.5% movement speed bonus;

5. Attack Speed: For every 1% of attack speed lost, the hero gains a 1.5% attack speed bonus.

From the above, it is not difficult to see that the attributes of heroes in the game include health points, attack power, and attack speed. These three attributes correspond to different types of heroes. For example, a tank hero has 500 health points and a base attack speed of only 2%, while a fighter hero has only 2% attack speed.

Therefore, let’s take a tank hero as an example to analyze the tank heroes in the game. If we find that the enemy has a tank hero with a deceleration skill, we can use this characteristic to slow down the enemy and reduce their damage. If we find that our tank hero has a control skill, we can also use this characteristic to restrict the enemy’s damage-dealing heroes, thereby disrupting the enemy’s team fight rhythm.

Combining with game strategy, let’s take a look at the marksman hero. Marksman heroes have high speed in the game but lack displacement skills and are relatively fragile. Therefore, the marksman with the longest range in the game is Marco Polo, and his second control skill can play a significant role in team fights. Therefore, we can consider Marco Polo’s second skill as his ultimate skill, and use his first skill to limit the enemy’s output.

In the early game, marksman heroes need to quickly clear minions to develop because their damage is not high in the early game. However, in the mid-late game, the marksman hero’s damage is enough to eliminate enemies. In the late game, the advantage of a marksman hero is evident. The marksman hero can use their attack power to increase their attack speed. In addition, the marksman hero’s second skill can cause certain damage to the target. Therefore, in early confrontations, we can use this characteristic to gradually consume the opponent.

Finally, let’s take a look at the mage hero. In the early game, the mage hero’s damage is not high, and they are very fragile. Therefore, we need to constantly pay attention to our health and mana in the game.

The Secret of Confucius’ Special Skills: How the Unique Deceleration Effect in Honor of Kings Affects Game Results

In Honor of Kings, the mechanism of the deceleration effect is straightforward. As long as you do not trigger any active effects, it can affect the outcome of the game. But how does the deceleration effect affect the results of player battles? Let’s analyze it in detail.

Passive – Removing the Deceleration Effect

The mechanism of removing the movement speed effect is straightforward. In the game, as long as you trigger any active effects, it can affect the outcome of the game.

Removing the passive effect of the deceleration effect means that during the laning phase, you need to actively trigger the movement speed effect to limit the enemy’s movement rhythm or restrict the enemy’s ganking ability. These are important factors of the movement speed effect during the laning phase.

As for the enemy’s ganking ability, this effect will be interfered with by other heroes. For example, when the enemy mage is roaming in the mid lane, you can continuously consume them through skills or pursue them with your ultimate skill.

Removing the active effect of the deceleration effect means that in your early game roaming, you need to actively trigger the movement speed effect and restrict the enemy hero’s development speed through the displacement ability of your second skill, thereby helping your hero to kill the enemy hero better.

In addition, the passive effect of the movement speed effect is also affected by other enemies. For example, when the enemy mage is jungle farming, you can use skills to consume them from a distance or control their refresh time in the jungle with your ultimate skill, or even directly defeat the enemy mage to protect the mage.

In the game, the active effect of the movement speed effect is not only aimed at heroes in team fights, but also at the output of enemy mages. For example, if the enemy wants to kill you, you can choose to use your second skill to push them to the enemy and then use your first skill to control them, and then use your second skill to deal damage, ensuring that your teammates can easily kill the enemy hero.

Of course, this is not a blindly applicable statement. You need to choose the appropriate item order according to the actual situation and make appropriate adjustments based on the enemy’s equipment and skill effects.

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