Wuzhonhu imprisoning enemies in King’s Glory! The secret of cooldown reduction attributes revealed! (Wuzhon’s evolution! The cooldown reduction king beyond limits!)

Wuzhonhu imprisoning enemies in King\’s Glory! The secret of cooldown reduction

Wuzhonhu imprisoning enemies in King’s Glory! The secret of cooldown reduction attributes revealed! (Wuzhon’s evolution! The cooldown reduction king beyond limits!) Wuzhonhu imprisoning enemies in King’s Glory! The secret of cooldown reduction attributes revealed! (The Ice Armor and The Great Hat of Wuzhon are both weakened equipment, so it’s better not to use them)

In my opinion, the nerf of this weapon is not to be ignored.

In the previous version, many heroes caused sustained damage through skills. However, in the recent new version, we discovered a problem that the passive effect of cooldown reduction disappears when facing high burst heroes. In such a condition, how can we solve this problem?

First, let’s take a look at the effect of cooldown reduction passive: After using skills two or three, it restores a certain amount of maximum health per second. And when we use skill one or two again, it restores 10% of our maximum health, which means each time we use a skill, we consume 20% of our maximum health, making it impossible for us to use skills two or three and trigger the cooldown reduction effect. When we use skill three, it consumes 30% of our maximum health. In other words, we can use this mechanism to gain more health in a short period of time, thus giving us better sustainability and reducing the amount of time we are controlled.

Secondly, when fighting against mages, because of the presence of cooldown reduction passive, we can also use this point to reduce the cooldown time of mage skills. This way, we can cast skills more frequently, and when facing heroes with high magical power, we can trigger the effect of skills two and three faster, causing higher damage!

Lastly, let’s talk about the physical tank hero in King’s Glory – Li Bai. Li Bai is a tank hero in King’s Glory, he has strong tankiness, and his passive skill allows him to obtain a certain amount of damage reduction. Li Bai’s skill one and two can reduce the physical damage received by himself and nearby teammates, while also reducing the magic damage and healing received by enemy heroes. Therefore, Li Bai’s passive is very important for him and he is a very suitable tank hero to be used as a frontline hero.

Wuzhon’s evolution! The cooldown reduction king beyond limits!

In “King’s Glory,” the release of hero skills is directly related to the hero’s skill cooldown. And changes in skill cooldown also mean that the hero’s skill cooldown will become “cold”!

After the recent update in “King’s Glory,” a new version of Wuzhonhu has emerged, with cooldown reductions from 2 seconds to 3 seconds, from 1 second to 4 seconds, and then to 5 seconds. This update has brought more gameplay to the profession of Wuzhonhu.

First, let’s understand the skill cooldown mechanism in King’s Glory: Every 6 units, it consumes 1 skill point, and if the target unit is dead, its cooldown is reduced by 2 times. At the same time, when the hero is already dead, the skill cooldown will be reset to 0, which means that heroes in cooldown state will still suffer from the double impact of skill points and gold coins. This time, Wuzhonhu’s skill cooldown time will change from 1 second to 3 seconds, which means that in the current version, the number of skills that can be used reaches 7 sets!

From the skill mechanism point of view, Wuzhonhu’s skill cooldown time is determined by 6 units. Therefore, we can plan corresponding skill release schemes based on these units of skill cooldown time. For example, when the hero is already dead but does not have any skills, after using skill one, then using skill two, it will not consume skill points and gold coins anymore, but only reduce the cooldown time of skill one, and unable to use skill three. This greatly improves the efficiency of our hero’s skill casting.

Secondly, let’s take a look at the new feature of this issue. When the hero’s skill points and gold coins reach a certain value, new active effects can be unlocked. For example, when we use skill two and the target unit is already dead, that unit will automatically consume 2 skill points and gold coins and gain a 1-second freeze effect. If the target unit is already dead, then the unit will also automatically consume 2 skill points and gold coins, and gain a 5-second immunity effect.

Finally, in this new feature, Wuzhonhu’s passive skill effect will change from 1 second to 2 seconds, which means that when our skill points and gold coins reach a certain level, we can unlock new active effects.

Of course, this feature also requires a certain element of luck. If the player’s equipment and level reach a higher level, then after the new feature is launched, we can use some special magic equipment and runes to increase our magical power.

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