LOL 6.8 Patch: Comprehensive Analysis of the New Hero Skill Changes! (LOL 6.8 Patch: Reshaping Hero Skills, Who Will Become the Champion?)

LOL 6.8 Patch: Comprehensive Analysis of the New Hero Skill Changes! (LOL 6.8 P

LOL 6.8 Patch: Comprehensive Analysis of the New Hero Skill Changes! (LOL 6.8 Patch: Reshaping Hero Skills, Who Will Become the Champion?) In the LOL 6.4 Patch, the hero skills were reshaped, and who will become the champion? (lol 6.8) is a game content of the LOL mobile game. It has added 6 new heroes and 2 major changes, including the skills of a hero. Now let’s bring you the complete content introduction of the LOL 5.8 Patch, let’s take a look together~

【Dragon Turtle】

Dragon Turtle: When killed, it can gain a shield equivalent to 20% of its maximum health, lasting up to 8 seconds (provides up to 25% to monsters). At the same time, the attack power of the Dragon Turtle will be increased by 15%, and its attacks will also deal additional physical damage, which is ineffective against non-hero units.

Passive: When the Dragon Turtle is damaged by friendly heroes, it will recover 10% of its lost health, and its attacks will cause additional physical damage, which is ineffective against hero units.

Active: When the Dragon Turtle’s health is below 50%, it will launch a missile forward, which can pass through the edge of terrain and cause magical damage. At the same time, the Dragon Turtle will also gain an attack speed increase and movement speed bonus effect lasting for 3 seconds (2.5~5) seconds.

1. Dragon Turtle

Dragon Turtle: When defeated, it can gain a shield equivalent to 15% of its maximum health, and the Dragon Turtle gains a 10-second movement speed bonus.

Active: The Dragon Turtle’s next attack will cause additional physical damage and a 1.5-second slow effect, pulling the target towards the Dragon Turtle, while also causing additional true damage.

When the Dragon Turtle’s health is below 25%, it will gain a shield equivalent to 15% of its maximum health, and its attacks will cause additional true damage.

2. Yasuo

Yasuo: When defeated, it can gain a shield equivalent to 20% of its maximum health, and Yasuo’s attacks will cause additional magic damage, which is ineffective against non-hero units.

Passive: After defeating an enemy hero or killing a monster, Yasuo will gain a 10% attack speed increase and 15% movement speed increase.

Active: Pushes back a nearby enemy, dealing physical damage to all enemies along the way (increased damage to minions and large monsters).

3. Akali

Akali: When defeated, it can gain a shield equivalent to 15% of its maximum health, and Akali’s attacks will cause additional physical damage and a 1.5-second stun effect.

Active: Akali’s next basic attack will cause additional damage, and her attacks will cause true damage to enemies, which is ineffective against non-hero units.

4. Fiora

Fiora: When defeated, it can gain a shield equivalent to 10% of its maximum health, and Fiora’s attacks will cause additional magic damage, which is ineffective against non-hero units.

Active: Deals 150% damage to nearby enemies and grants Fiora a 20% movement speed increase and 15% attack speed increase. It also gains a 15-second movement speed bonus and 15% attack speed increase.

When Fiora’s health is below 25%, it gains a 20% movement speed bonus, a 10% attack speed bonus, and its attacks will cause additional true damage, which is ineffective against non-hero units.

5. Nasus

Nasus: Gains additional lifesteal.

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