The Misconception of the Metauniverse

According to reports, Neal Stephenson, author of science fiction \”Avalanche\”, said that, \”People assume that the metauniverse is always related to the use of g…

The Misconception of the Metauniverse

According to reports, Neal Stephenson, author of science fiction “Avalanche”, said that, “People assume that the metauniverse is always related to the use of goggles, which is a reasonable assumption. But I mean, this is how this book and other virtual reality and novels describe it. At that time, this seems to be a logical assumption, that is, the output device. But this is not the case. What happens is that everyone is accessing these 3D worlds through the two-dimensional flat rectangle on the flat screen, which is very effective. In some aspects For various reasons, it is more effective than using goggles. “

Author of Avalanche: The future of the metauniverse does not need goggles

Interpretation of the news:


The message is a statement by Neal Stephenson, the author of the science fiction novel “Avalanche,” regarding the common misconception of the Metauniverse being always associated with the use of goggles. Stephenson challenges this notion, asserting that people are accessing the Metauniverse through the two-dimensional flat rectangle on a flat screen instead, which is more effective in some ways than using goggles.

The Metauniverse is a term used to describe a fully immersive virtual world that is not confined to a single platform or device. It is an environment where users can interact with each other and with virtual objects, and it is expected to revolutionize the way people connect and communicate with one another. The use of goggles or head-mounted displays (HMDs) has been a popular approach to accessing the Metauniverse, as it provides a more immersive experience by completely blocking out the user’s surrounding physical environment. However, Stephenson challenges this methodology and argues that there are alternative ways to access and interact within the Metauniverse effectively.

Stephenson suggests that the use of flat screens to access the Metauniverse is more effective for a few reasons. Firstly, flat screens are more accessible to a broader range of users as they require fewer physical modifications to use. This accessibility is important as it ensures that the Metauniverse is more widely available to people, regardless of their socioeconomic status, ability, or geographic location. Secondly, flat screens are less likely to cause motion sickness, which can occur when using HMDs. Motion sickness is a discomfort caused by a discrepancy in sensory input that can cause nausea and other symptoms such as headaches, dizziness, and vertigo. Lastly, using flat screens does not require the user to have the physical space to move around as HMDs would, making it more accessible to those with limited space.

In conclusion, Stephenson’s statement challenges the traditional notions of how the Metauniverse is perceived and accessed. While goggles and HMDs continue to be a popular method of accessing the Metauniverse, it is essential to realize that there are alternative ways to access and interact within the virtual world. Stephenson’s statement on the effectiveness of the use of flat screens in accessing the Metauniverse calls for a more comprehensive approach to how the virtual world is perceived and accessed, ultimately making it more accessible to a broader range of people.

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