Revealing the Plot Differences between the First and Second Playthroughs of The Witcher 3 (Hidden Plot Details in The Witcher 3 Second Playthrough You May Have Missed)

In The Witcher 3, there are plot differences between the first and second playt

In The Witcher 3, there are plot differences between the first and second playthroughs that many players may not be aware of. In this article, I will introduce the plot differences between the first and second playthroughs of The Witcher 3, including the hidden plot details in the second playthrough that you may have missed. If you’re interested, keep reading!

One major plot difference in the first playthrough occurs when you choose the option “having nothing.” If you choose this option, your game will fail. This is a question that many players are concerned about because they don’t understand what this option means. It’s actually quite simple: choosing this option will turn the quest into either “Kill the Druid” or “Kill the Arcadian.”

This choice has a significant impact on the direction of the storyline, and many players don’t understand what this branching point means. In the first playthrough, you can choose the option of “having nothing to do,” but if you choose the option of “having nothing to know,” then this branching option will cease to exist.

In the second playthrough, you may encounter a dilemma. If you choose a certain option, your game will enter another world where you will encounter another NPC and need to complete a series of quests to unlock the ending.

So if players choose these branching points in the first playthrough, they won’t miss out. However, if you don’t choose these branching points, you will miss out on many good things.

Hidden Plot Details in The Witcher 3 Second Playthrough You May Have Missed

Many players may not be clear about the hidden plot details in The Witcher 3 second playthrough. In the following section, I will introduce the hidden plot details in The Witcher 3 second playthrough that you may have missed. If you’re interested, keep reading!

Chapter 2: Azeld(Forced to leave) – Talk to the Empress in the lower level – Enter the basement – Choose the room on the right side of the wall – Open the door and enter the cave – Find a pile of stones and ignite it with a flamethrower. Then, you will encounter a giant skeleton monster (similar to a spider). After killing it, a corpse will appear. There will be an option to choose “Continue” or “Give up.” Following that, you will encounter two more giant skeleton monsters and obtain two pieces of equipment: a weapon called “Toxic Fang Blade” (can be replaced with a poisoned blade) and a ring called “Frost Wrist” (can be replaced with a staff).

Chapter 3: Caranthir – Talk to her before going to the castle – Join the Knights of the Holy Order – Meet Battila – Go to the temple – Go to the church – Talk to him in front of the temple. At the entrance of the temple, you will see a huge statue with a symbol on it. Click on it to unlock the hidden plot (Note: If you don’t press the spacebar, you won’t trigger the subsequent plot).

Chapter 4: Moristofer – Go to the Black Magic Forest (enter the forest from the bottom of the village – defeat all the guards – enter the dungeon – on the left side of the map, there is an altar with a box inside. Next to the box, you will find a key. Use the key to open it and enter the dungeon. Then, you will encounter several enemies. After killing them all, you will unlock a new skill called “Summon Magic Wolf”. After that, you will fight Moristofer. When you defeat him, he will die, but it won’t affect his HP and defense. It will only allow you to challenge him again. You will receive a new outfit called “Eyes of the Night,” which you can wear. Afterward, you can enter the main storyline, return to the ceiling with the protagonist, and fight off enemies and monsters that try to hide along the way. You will unlock a series of new side quests and some hidden items, such as gold, silver, and bronze.

Chapter 5: Elise – After completing the first ending, report to Kane – Enter the Grand Theater – After defeating the boss, you will unlock the achievement – Save the Queen. “If you have left your country before Chapter 5, you will unlock her secret treasury and unlock a curse named Mario Hakurei”.

Chapter 6: Olissa – Talk to her and start a conversation – Find the sword (or stab the opponent in the chest with a spear or dagger – unlock the task). Then, you will see a main storyline quest leading to the Eternal Tower and unlock a hidden task called “Death Messenger” (requires four different difficulties to pass).

Chapter 7: King Arthur – Chat with him – Help Athena first, and then find King Arthur. After that, meet Athena, help her solve all problems.

Chapter 8: Annie – Complete the final resolution (defeat Gaevin-Magoum, Veronasse, and Ulysses in the final trial) – Say goodbye to Athena; then go to Nordrongen (can only be reached after completing all processes).

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