Overview of pet skill adjustments on the eve of World of Warcraft 7.0: Some pet skills in the game have been removed! (Unveiling the pet skill adjustments on the eve of World of Warcraft 7.0: What abilities will your combat partner lose?)

Overview of pet skill adjustments on the eve of World of Warcraft 7.0: Some pet

Overview of pet skill adjustments on the eve of World of Warcraft 7.0: Some pet skills in the game have been removed! (Unveiling the pet skill adjustments on the eve of World of Warcraft 7.0: What abilities will your combat partner lose?) In World of Warcraft 7.0, many players are unaware of the changes to pet skills in this update. Let me introduce them to you!

In the official version 9.0 of World of Warcraft, pet skills have been significantly weakened, and the casting of skills has also been affected. Now let’s take a look at the details of these skill changes:

Wild Call

Skill effect adjustment:

During the battle phase, the Wild Boar summoned by the Boarman will gain a shield lasting for 20 seconds. During the duration of the shield, the Wild Boar’s normal attacks will not damage the target (regardless of which active skill is cast), and all damage during this state will not cause any damage to the enemy target.

Furious Strike

Skill effect adjustment:

After the Boarman summons the Wild Boar, two green circles will appear around the Wild Boar. When the circles appear, the Wild Boar will enter a furious state, giving it 10 rage points.

Furious Hammer

Skill effect adjustment:

After being summoned by the Boarman, the Wild Boar will use this skill.

Thunder Shock

Skill effect adjustment:

After summoning the Thunder Knight, the summoned Lightning will release Thunder Shock on the enemies within range.

Above are the “World of Warcraft” mobile game related strategies we bring you today. I hope you like it!

Unveiling the pet skill adjustments on the eve of World of Warcraft 7.0: What abilities will your combat partner lose?

The pet skill adjustments on the eve of World of Warcraft 7.0 have been fully exposed. So, what changes have been made to pet skills in this update? Today, we bring you an interpretation of pet skills.

1. Talent Skill Changes:

(1) Healing Talent: Healing Chain no longer requires additional mana consumption.

(2) Attack Talent: Attack talents no longer require additional mana consumption.

(3) Control Talent: The cooldown time of skills has been reduced from 60 seconds to 40 seconds, and control talents no longer require additional mana consumption.

(4) Defense Talent: The cooldown time of skills has been reduced from 15 seconds to 6 seconds.

(5) Combat Talent: The cooldown time of all control talents has been reduced to 20 seconds.

(6) Summoning Talent: The summoned creature’s health has been decreased from 20% to 25%.

2. Skill Adjustments:

1. Skill Damage: Summoned creatures will gain an additional 10 rage points when receiving lethal damage. This effect will only be triggered when receiving fatal damage, not after death.

2. Skill Damage Reduction: Deals 10% of the summoned unit’s maximum health as magic damage per second.

3. Damage Amplification: Each damage has a 5% chance to cause an additional 20% damage.

4. Summoned Unit: The summoned unit’s health has been reduced from 40% to 20%, the summoned creature’s health has been reduced from 20% to 20%, and the summoned unit’s health has been reduced from 30% to 20%.

5. The skill duration of the summoned creature has been increased from 30 seconds to 45 seconds.

3. Changes

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